Human-Computer Interaction
This course provides an introductory overview of Human-Computer Interaction (HCI). It introduces students to major research areas in HCI, including interactive, mobile, wearable, and ubiquitous technologies, as well as Human–Robot Interaction. The course covers fundamental research methods, tools, techniques, and key sources of knowledge in HCI. It also provides a systematic approach to designing and conducting human-subject experiments. The course is open to both undergraduate and graduate students who do not have a prior background in HCI.
Instructors: Prof. SeungJun Kim (Main lecturer) & Dr. Ahmed Elsharkawy (Co-lecturer)
Year: 2025
Term: Spring
Course ID: RT5301-01
Time: Mondays and Wednesdays, 10:30–12:00 AM
Textbooks
- Interaction Design: Beyond Human-Computer Interaction 4th Edition (by Jennny Preece, Helen Sharp,Yvonne Rogers), Willey; 4 edition (May 26, 2015)
- The Design of Everyday Things: Revised and Expanded Edition (by Don Norman), Basic Books; Rev Expedition (Nov 5, 2013)
- Research Methods in Human-Computer Interaction 2nd Edition (by Jonathan Lazar, Jinjuan Heidi Feng, Harry Hochheiser), Elsevier, Morgan Kaufmann Publishers
- Human-Computer Interaction: An Empirical Research Perspective (by I. Scott MacKenzie), Elsevier, Morgan Kaufmann; 1 edition (January 25, 2013)
- Innovating for People: Handbook of Human-Centered Design Methods, LUMA Institute; 1st edition (2012)
- (Readings: State-of-Art HCI studies) Papers on HCI top-tier conferences such as ACM CHI, ACM UIST, ACM CSCW, ACM Ubicomp (See https://scholar.google.com/citations view_op=top_venues&vq=eng_humancomputerinteraction)
Grading
- Attendance 10%
- Homework Assignment 30%
- Individual Presentation 30%
- Audience Feedback 30%
Schedule
| Week | Description | Note |
|---|---|---|
| 1st | Introduction to HCI Research (What is HCI?, curriculum, historical context, research methods, contribution types) | |
| 2nd | Interaction Design (Interfaces - Part 1) “Command-based, WIMP, GUIs, Web, Mobile.” | |
| 3rd | Interaction Design (Interfaces - Part 2 & 3)”VR interfaces, AR & MR interfaces, Haptic; InfoVis, dashboards, consumer electronics, shareable interfaces, BCI.” | |
| 4th | HCI Research Groups I, II, III (In-Vehicle XR, Human-AV Interaction, Sports HCI, Large-Action Models, Generative XR Media) | |
| 5th | The Psychopathology of Everyday Things (Fundamental principles of interaction, conceptual model, system image, paradox of technology) | |
| 6th | The Psychology of Everyday Actions (Gulfs of execution and evaluation, human cognition and emotion) | |
| 7th | Theories and Principles (Usability heuristics for UI design) | |
| 8th | Mid-term break (No exam; possible classes) | |
| 9th | Experimental Research & Design I (How to conduct an HCI study, types of HCI research) | |
| 10th | Experimental Research & Design II (Research hypotheses, independent vs. dependent variables in HCI) | Individual Presentation / Audience Feedback |
| 11th | Experimental Research & Design III (Significance testing, counter-balancing, within-group vs. between-group design) | |
| 12th | HCI Research Methods & Prototyping Overview (Surveys, interviews, contextual inquiry, focus groups) | |
| 13th | Prototyping Methods (Storyboards, sketch & paper prototype, cardboard prototype, Wizard-of-Oz prototyping) | |
| 14th | Innovating for People (Human-Centered Design Methods (Looking, understanding, making)) | |
| 15th | Guidelines of Human-AI Interaction Design; Introduction to Human-AI Interaction topics (XR, Physical AI, Embodied Agents) | |
| 16th | Final-term break (No exam; possible individual presentations) |